02 / AGENTS & LANGUAGE

PUBLIC ENGINEERING REPOSITORY

RoboUber Fleet Simulation.

A discrete-event taxi fleet simulation for exploring dispatch coordination, agent bidding, and route planning.

RoboUber simulation road graph with numbered junctions and street connections
Road-network topology used by the RoboUber simulation.View original on GitHub

ENGINEERING DEEP DIVE

Inside the system.

01 / THE CONTEXT

Dispatch coordination involves competing fares, available taxis, and routes through a changing road graph. A discrete-event simulation provides a controlled environment for exploring those interactions.

02 / THE APPROACH

Taxi agents use rule-based fare bids, a central dispatcher assigns work, and interchangeable route implementations include A*, Dijkstra, and depth-first search. Headless runs record telemetry, while a Pygame interface visualizes the road network and agents.

03 / EXPLORE FURTHER

Explore fare bidding, dispatch decisions, route implementations, and saved telemetry. The experiments use a simulated road network and rule-based agents; each routing strategy has its own cost treatment.

FROM THE REPOSITORY

What's inside.

  1. 01

    Coordinates rule-based taxi bids through a central fare dispatcher.

  2. 02

    Implements A*, Dijkstra, and depth-first route strategies.

  3. 03

    Includes headless experiments, recorded telemetry, and a Pygame visualizer.

These notes summarize the reviewed implementation and available artifacts. Open the original source for code, documentation, and subsequent changes.

Open the original repository

HAVE AN IDEA WORTH BUILDING?

Let's make it work.

abdul.rehman@team.rapidetechnologies.com